All Out is especially tricky to use right, as not only does it deliberately weaken K'Sante's durability in favor of buffing up his speed and power, it also isolates himself and his foe based on an odd terrain-based teleport mechanic that can also lead to some embarrassing self-burials. He's reliant on landing close-ranged skillshots for his high-damage, high-crowd control combos, and his potentially high mobility is also tied to situational utility like immunity to crowd control and sharing shields with his allies. Difficult, but Awesome: K'Sante is a brawler with loads of innate durability and combat potential to his name, but a lot of it is surprisingly delicate and requires lots of care to wield properly.Tope, unable to sway his partner from this mindset, had no choice but to part ways, something that finally gave K'Sante a wakeup call. Determinator: Played for Drama K'Sante was so determined to hunt down a particularly notorious beast that it manifested in self-destructive mannerisms.Damage-Increasing Debuff: Ornn mains will have an easier time understanding K'sante, as his Dauntless Instinct passive makes it such that anytime his abilities deal damage to a target, they will temporarily take extra damage the next time he auto-attacks them.(upon first encountering Gwen) No, no-no-no-no! Keep those scissors away from my clothes. Amicable Exes: In his short story, he and his ex-lover, Tope, meet and reconcile their past having both grown and matured in the time since the event that drove them apart.K'Sante will then dash to his target, but if the ability is used on a target already on the edge, he instead knocks them off the battlefield, removing them from combat as if they were killed. His All Out Strike ability smashes his target to the edge of the battlefield dealing magic damage and stunning them, while applying the same damage and a reduced stun to all other enemies the target collides with. In season 9 of Teamfight Tactics, K'Sante is a Tier 5 Shurima Bastion. K'Sante's alternate skins include Empyrean K'Sante and Prestige Empyrean K'Sante. This state can be deactivated on command. In the process, K'Sante's weapons become sharp blades for an extended period, reducing a large percentage of his maximum health, armor, and magic resistance, but gaining bonus damage, omnivamp, and augmented basic abilities that can be cast at no mana cost. If the enemy collides with terrain, they take additional damage, are sent even further backwards, and become stunned. For his ultimate ability, All Out, K'Sante shatters his weapons onto an enemy champion, damaging them and knocking them back a distance as K'Sante teleports to their end point.While using All Out, K'Sante's dash speed and range are increased, and he can dash through terrain. Dashing towards an ally grants increased range and shares the shield with them. With his third ability, Footwork, K'Sante dashes forward and gains a shield.While using All Out, the ability loses its crowd control, but grants bonus resistances, deals bonus damage, and has doubled charge and dash speed. After a short delay or on reactivation, K'Sante rushes forward, with any enemy he collides with taking damage based on their maximum health, as well as knocked backwards and stunned based on the charge time. Using his second ability, Path Maker, K'Sante wields his ntofos defensively, briefly increasing his damage resistance and causing him to become immune to displacement abilities.While using All Out, the ability no longer applies slows, but has a reduced cooldown. Upon reaching two stacks, K'Sante's next use of the ability creates a shockwave that knocks enemies towards him. With his first ability, Ntofo Strikes, K'Sante slams his weapon down onto an area in front of him, damaging and slowing enemies within, and hitting an enemy with it grants him a stack.While using All Out, it instead deals bonus true damage based on the target's maximum health. ![]()
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